Sai Animation Assistant

meaconscientia:

Because attempting to animate in the purgatory that is a midway between Sai and Photoshop is akin to sawing off your dick with a nail file, I got around to this last week.

The goal is to allow for viewing of wip animations being made in Sai without having to load the project into Photoshop, Flash, or whatever your external timeline of choice is.  Essentially, you export each frame as a .png into a folder and then just overwrite them in the same way when you want to update a frame.

On load it defaults to whatever directory it’s sitting in, but if you want to keep it somewhere else you can select the folder source post-load.

Images are loaded alphabetically, so all of these are valid:

  • a.png, b.png, c.png
  • 1.png, 2.png, 3.png
  • Frame1.png, Frame2.png, Frame3.png.

It runs off .png files because I don’t see why you’d use any other format in 2014.  If anyone desperately wants .jpeg support or something I can add a toggle though.

Image locations are loaded fresh upon each iteration and held within the program so you can add, update and remove frames without stopping it if you want to.  This means you can leave it open on a second monitor and have a looping preview without leaving Sai.

Shit runs on .net 4.5 since C# is cakewalk for stuff like this.

.RAR

.CS/Source file

image


tuyoart:

Did a little animation doodle of my oc Claire throwing a fireball (can’t count how often i animate her throwing a fireball)


emmyc:

alexbutera:

WHEE JUDO! 

hey do you guys know my super cool animator friend Alex Small-Butera? No? Go follow!!

emmyc:

alexbutera:

WHEE JUDO! 

hey do you guys know my super cool animator friend Alex Small-Butera? No? Go follow!!


lovelyandbrown:

youngblackandvegan:

LOVE IT!!!


they love the way i walk.cause i walk with a VENGEANCE.

lovelyandbrown:

youngblackandvegan:

LOVE IT!!!

they love the way i walk.
cause i walk with a VENGEANCE.

(Source: andreaspada)


animationfx:

Enjoy!


nezutumbles:

I finally finished the inks for moonanimate. Here’s hoping the rest follows swiftly!

nezutumbles:

I finally finished the inks for moonanimate. Here’s hoping the rest follows swiftly!


bloochikin:

"Danny Antonucci (the show’s creator) posted this on the EEnE Facebook fanpage in February and I only found out about it last night…

This is some sort of test animation for the episode ‘Truth or Ed’. The drawings are pretty different from the ones in the final product, but IT LOOKS SO BEAUTIFUL. Every show should be animated as well as this show… Every episode was like a movie. This one little test has inspired me to work harder on my own animations.

EEnE belongs to Danny Antonucci, AKA Studios, and Cartoon Network.”

Yes this show was gorgeous

(Source: zsteube)


adamvian:

RainStorm Rivals is a new game in development from SFB Games! (myself and my brother - we created Haunt the House and Detective Grimoire) It’s a fighting game but it really has nothing in common with traditional 2D fighters.

Various WIP bits of animation.


(Source: midnight-spirit)


jasonwongart:

Speed Animation 128
Last week i did bubbles popping and a friend of mine asked me to do lava, so here is my first attempt at animating some lava animation.  This took me about 40 minutes.  Lots of in betweens to get the feel right and i think that i might need a few more in betweens, but we’ll focus on that next time.  

jasonwongart:

Speed Animation 128

Last week i did bubbles popping and a friend of mine asked me to do lava, so here is my first attempt at animating some lava animation.  This took me about 40 minutes.  Lots of in betweens to get the feel right and i think that i might need a few more in betweens, but we’ll focus on that next time.